ATLAS – Weeks 1 & 2 at Oxford Brookes University – December 2017


ATLAS, by Marie G. Losseau and Yann Deval, is an experience that mixes augmented reality and virtual reality.
Spectators are invited to build virtual cities, using a « seed launcher ». Each launch will make an house grow.
The growing houses follows some urbanistic rules, they adapts to their environnement: cities in the cloud, uprooted cities, cities on stilts, flying cities…
These cities take on a life of their own, with or without the interactions of users, like living organisms…
The work consists of creating huge cities, for wandering and loose yourself.
To provoque a reflexion on the topics of urbanism, architecture, and their influence on our lifestyles.
And giving life to inanimate things…

 

Yann (REANIMATION and IMMERSIO) is working from December 2017 in artistic residency at Oxford Brookes University for six weeks. The goal is to create a prototype using the Microsoft Hololens headset, a mixed reality device allowing for the addition to reality of holograms reacting to their environment. 

Xanadu, the ATLAS flying house appears for the first time
in the Hololens, in an office of the Wheatley Campus
(Oxford Brookes University)…

 

ATLAS will be presented as an exhibition and an experience using Hololens and HTC Vive headsets.

 

During the experience, visitors ‘sprout’ entire cities from seeds they sow.
We present here the first tests of city construction in mixed reality created during those first weeks of the residency.

First test of creating houses that are ‘conscious’ of their
environment. The white cursor marks the user aim.

 

The technical tests were conducted with three scanned houses. At the moment, we have manufactured 60 different houses that are waiting to be scanned in 3D and integrated.

 

The videos embedded in this article were captured directly from the Hololens, and are thus relatively faithful to what the user experiences in the headset. 

Experimenting with gravity.

The first part of the residency was dedicated to familiarizing with the new medium. We experienced other Hololens projects, some of them created by WEKIT, the project that hosts the residency at Oxford Brookes University. 

Collisions of the virtual with the real, physical environment.
No house was injured during these tests : )

 

After first contact with the medium, we had to re-think a lot of the concepts behind ATLAS, considering new possibilities provided by the Hololens, but considering its limitations, too.

For example, the experience is better with smaller houses, to fit the limited Field of View of the Hololens.

We also had to rethink the planned viewing distance to the user – the distance where the action takes place. We wanted close interaction with the holograms, but Microsoft recommends a minimum distance of 85cm to 100cm between the user and the hologram.

Using the Hololens was very inspiring, and gave us new exciting ideas (more to come on this blog!)


An ‘AirTap’ means to perform a ‘click’ gesture with thumb and index finger.
We plan to work on more intuitive gestures for the interaction with the environment.

 

 
Photographs of wooden houses used in the holographic tests.

 


ATLAS is about creating huge cities.
Rendering and computational performance can take a lot of
photogrammetric models in the same scene.

 

The biggest difficulty we encountered during the residency was related to tools.
Our regular language/framework (VVVV) not compatible with Hololenswe had to learn new tools (Unity and C#).
We get support from the Performance Augmentation Lab (PAL) at Oxford Brookes, so we’re confident we can master this.

 

This residency at PAL, the laboratory supervised by Dr. Fridolin Wild, will continue during January 2018.

On the menu for the next weeks: experimenting with interaction between holographic houses and real models, working on gesture recognition, composing spatialized generative music coming out of the houses…

 

Credits:
ATLAS
An experience by
Yann Deval & Marie G. Losseau

In collaboration with
WEKIT / Fridolin Wild (Oxford Brookes University) for the Mixed Reality part.

With the support of
VERTIGO STARTS program of the European Commission with IRCAM-Centre Pompidou and EPFL
Fédération Wallonie-Bruxelles
Cocof
Maison des Cultures et de la Cohésion Sociale de Molenbeek Saint-Jean
Fablab’ke
Wallonie-Bruxelles International

 

 

 

 

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From Erasmus to Erasmus+: A story of 30 Years

It was as Animation Supervisors that we worked on these movies for the promotion of “Erasmus+” exchanges programs : From Erasmus to Erasmus+: A story of 30 Years. It has been produced by Latcho Drom, directed by Gil Bauwens and illustrated by 13pulsions, Soba and Cartoonbase, for ICF Mostra agency.

tina-01
ruth-01
martina-01
mina-01
roberto-01
ruth-02
roberto-02
mina-02
tina-02
martina-02

The series has been rewarded by a Silver Dolphin at Cannes Corporate Media Awards.

https://ec.europa.eu/programmes/erasmus-plus/news/erasmus-30th-anniversary-videos-win-award-cannes_en

 

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Le Tout Nouveau Testament – VFX

“The Brand New testament” is the latest long feature film by belgian director Jaco Van Dormael.

God lives in an apartment in Brussels which he shares with his meek wife and his 10-year-old daughter Ea, to whom he is emotionally and physically abusive. She decides to rebel against her father. She steals the key to His office, accesses the scheduled dates of death of every human in the world and releases the information to them via their portable telephones.

It is to create and animate those 6 billions messages that VFX supervisor Emilien Lazaron called us.

It was an honour, as fan of Jaco’s movies, to get on board and create those messages that had some important narrative role !

Messages and countdowns design, animation and compositing by REANIMATION
VFX : Digital Graphics

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Les origines de Fontevraud – Bande son

LES ORIGINES DE FONTEVRAUD est un court-métrage animé commandé par l’abbaye de Fontevraud (France).
Le film est projeté dans l’abbaye, comme introduction à la visite de la crypte de l’église.


Pour voir le court-métrage, c’est ici : 


La talentueuse
Eve Deroeck s’est occupée de l’animation et de la réalisation, et nous a confié la supervision sonore et musicale du projet.

LES ORIGINES DE FONTEVRAUD est le premier projet entièrement créé/interprété/enregistré/mixé au studio musical de REANIMATION, par Yann Deval, Balir Ben Amor et JP Dassonville.

La composition musicale a été étroitement liée à l’animation du film, l’une influençant l’autre…
Le premier jet musical a été conçu sur l’animatic du film, puis Eve a animé chaque plan en collant au plus proche de cette maquette musicale.
Enfin, nous avons réalisés les enregistrements finaux des instruments sur le montage définitif.

Nous avons essayé d’éviter les clichés autour de l’abbaye (chants grégoriens), cherchant plutôt à accentuer l’aspect ludique de l’animation par l’utilisation d’instruments décalés (scie musicale, accordéon, percussions…).

La composition est construite autour de trois voix de cors qui s’enchevêtrent pour donner un ton épique à la construction de l’abbaye.

Tous les instruments ont été joués sur des instruments acoustiques par des musiciens :
scie musicale, glockenspiele, cors, buk, castagnes, rattle, vibraslap et percussions diverses, basse électrique, guitare classique, accordéon… (à l’exception du grand-orgue et des marimbas, joués via des plugins VST).

 

Director/Animation: Eve Deroeck
Music/Sound: Yann Deval, Balir Ben Amor, JP Dassonville
Mastering: Miloud Sassi
Production: Abbaye de Fontevraud
Year: 2016

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R//005 – Speechless

The R // videos are a testing ground for experimentations of new techniques (and ancient too),
following a constraint or theme.
This time, we had to deal with two constraints: the theme « Speechless », and a single day of production. Enjoy!
Animation, design & music by REANIMATION

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R // 004 : Bâchez la queue du wagon taxi avec les pyjamas du fakir

The R // videos are signed by each of the reanimators independently.
They’re a testing ground for experimentations of new techniques (and ancient too),
following a constraint or theme.

This time, we had to deal with three constraints: using the MIDI data contained in the music file, a « cadavre exquis » process between the four reanimateurs, and a single day of production. Enjoy!
Animation, design & music by REANIMATION.

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R // 003 : (De)structured Landscapes

The R // videos are signed by each of the reanimators independently.
They’re a testing ground for experimentations of new techniques (and ancient too),
with only one constraint or theme.

This time, we had to deal with two constraints: the (De)structured Landscapes theme, and a single day of production. Enjoy!

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KIT DE REANIMATION : Magna Animated Typeface

This summer, our opening title sequence for France televisions’ Hôtel de la plage was aired.
For this work, we originaly created an animated version of Hendrick Rolandez’s Magna Typeface.

Magna animated typeface

Unfortunately, we had to remove it from the final version of the sequence, but you know…

…this was a looooot of work and… … well you know…

… we love to share stuff !

So here it is, all cute, all animated, all free !

Download the Kit !

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KIT DE REANIMATION : Pigeon wing rig

If you need to animate a wing. A pigeon wing for instance. Maybe you’re animating a movie with two pigeon lovers hugging each other. Who knows…

Pigeon Rig

Well if you ever need to do that, we have tought about you! And we give away, freely as usual, a beautiful pigeon wing rig!

All prepared for Adobe After Effects CS6 and CC, it can be animated, feather by feather, in 2.5D space, with only 4 controllers !

Download the Kit !

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